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Coré Ferrer-Alcantud (Universitat Jaume I), Andrew Reinhard (New York University) 

This session explores some aspects of the use of advanced imaging and visualisation technologies in cultural heritage and archaeology. We present case studies involving both gaming platforms and related methods such as virtual reality (VR) and augmented reality (AR) to research, visualise, publish and engage with archaeological materials, and the use of digital methods including GIS and photogrammetry to conduct archaeological or anthropological research inside game environments and virtual worlds. We discuss the research value and public interest in these methods, and suggest a small practical exercise that you can try out in your own time. 

Streamed live at 

Readings and exercise at